This content requires the base application RPG Maker VX Ace on Steam in order to run. There are some example games posted when MZ came out, check them out. RPG Maker VX Ace - Light Novel Electric World. (Find some tutorials on youtube you like?) What else? Perhaps download and try out EffectSeeker, (I think that was the name?) and try to make something useing it, since it is used to make all battle type animations in MZ. (Most if not all of these script calls works with MZ aswellas MV. ![]() Looks at other people's games, see what can be done using a minimum amount of plugins and custom scripts, try to recreate things you find interesting using only events. There is also Aseprite, I think, haven't used it myself.) is also a good option, all of which are free. (I would like to recommend gimp or Krita here if you haven't used them before. (Search some pixel art tutorials and bookmark them for later use? Helpful if you want to make your own game in general) The rtp for MZ has gotten quite a lot of backlash, learn to edit/modify the tiles to your liking could be helpful. Granted not as fast or pretty as a plugin, but by doing a bit of more complex things, using events only, could be helpful, as it allows you to make things your way, rather than go the path the plugin creator set.) Alot of people are quick to turn to plugins for everything, often things can be done by events. You can use or edit the listed scripts for using in your own project/game and distribute it. You can use the listed scripts for free in both non-commercial and commercial projects 4. (This one require a bit of explanation imo. So if you're gonna credit someone credit Khas for the light effects. You can always test out JS-arrays on w3schools to get a hum about what they are and why they are so usefull. Granted MZ uses Java, but I have personally found that learning how to use Arrays could be usefull, since it will make things easier to manage and controll. Learn how to structure everything from variables to items and enemies in the database. Setting up testing enviorments and how to speed up the use of events/common events. ![]() Understanding, and finding ways to use the database in general is always a good option. Practice? Don't really know if there is anything to practice as such, but to have a good understanding of certain elements that hasn't changed much that could help would be things like:
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